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Kevin Krings

Kevin Krings
E-Mail: kevin.krings(at)uni-siegen.de

 

Raum: US-D 113 (Ludwig-Wittgenstein-Haus, Campus Unteres Schloss)

Telefon:  +49 (0) 271 / 740 4288

Sprechstunde: Nach Vereinbarung

Vita

Kevin Krings studierte an der Universität Siegen den Bachelorstudiengang Wirtschaftsinformatik und setzte das Studium, nach seinem Abschluss 2018, im Masterstudiengang Wirtschaftsinformatik weiter fort.

Neben dem Studium war er als Werksstudent im Bereich der Softwareentwicklung und Beratung bei der i-soft GmbH in Siegen tätig und durchlief zusätzlich eine Weiterbildung als Ausbilder bei der IHK Siegen. Bereits vor seinem Studium absolvierte er eine Berufsausbildung als Fachinformatiker Anwendungsentwicklung bei der Viega GmbH & Co.KG in Attendorn und arbeitete noch weitere fünfzehn Monate bei dem Unternehmen als Software Entwickler.

Seit Juni 2020 ist Kevin wissenschaftlicher Mitarbeiter am Lehrstuhl für Cyber-Physische Systeme. Sein aktueller Aufgabenschwerpunkt ist die Unterstützung und Umsetzung des Forschungsprojektes „Rendezfood“, welches mit Hilfe von sozialen, ortsbasierten und spielerischen Ansätzen ein neuartiges Werbekonzept umsetzen soll. Er war bereits im Rahmen seiner Projekt- und Masterarbeit in dem Projekt involviert.

Zu seinen primären Forschungsinteressen zählt das End-User Development für Trendtechnologien wie Augmented Reality, Conversational Agents und Machine Learning, sowie die Aneignung von Cyber-Physischen Systemen in unterschiedlichen Bereichen.

Publikationen

2023


  • Krings, K., Bohn, N. S., Hille, N. A. L. & Ludwig, T. (2023)“What if everyone is able to program?” – Exploring the Role of Software Development in Science Fiction

    Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. Hamburg Germany, Publisher: ACM, Pages: 1–13 doi:10.1145/3544548.3581436
    [BibTeX] [Download PDF]
    @inproceedings{krings_what_2023,
    address = {Hamburg Germany},
    title = {“{What} if everyone is able to program?” – {Exploring} the {Role} of {Software} {Development} in {Science} {Fiction}},
    isbn = {978-1-4503-9421-5},
    shorttitle = {“{What} if everyone is able to program?},
    url = {https://dl.acm.org/doi/10.1145/3544548.3581436},
    doi = {10.1145/3544548.3581436},
    language = {en},
    urldate = {2023-04-21},
    booktitle = {Proceedings of the 2023 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
    publisher = {ACM},
    author = {Krings, Kevin and Bohn, Nino S. and Hille, Nora Anna Luise and Ludwig, Thomas},
    month = apr,
    year = {2023},
    pages = {1--13},
    }

2022


  • Krings, K., Weber, P., Jasche, F. & Ludwig, T. (2022)FADER: An Authoring Tool for Creating Augmented Reality-Based Avatars from an End-User Perspective

    IN Mensch und Computer 2022 – Tagungsband doi:10.1145/3543758.3543778
    [BibTeX] [Abstract] [Download PDF]
    Although augmented reality (AR) is becoming more common in our society, there are few specialized end-user tools for appropriate AR content creation. Most tools are focused on creating entire 3D applications or require extensive knowledge in programming and 3D modeling. With reference to End-User Development (EUD), we present a design case study for an end-user-friendly authoring tool that allows domain experts to create individual AR avatars in the field of Human-Food Interaction. After reviewing current approaches and design guidelines, we designed and implemented FADER, a web-based tool for creating AR-based food avatars. Our evaluation shows that playful design fosters immersion, and that abstract placeholders and highly simplified controls empower non-developers to create AR content. Our study contributes to a better understanding of end-user needs and practices during the AR creation process and informs the design of future AR authoring tools.
    @article{krings_fader_2022,
    title = {{FADER}: {An} {Authoring} {Tool} for {Creating} {Augmented} {Reality}-{Based} {Avatars} from an {End}-{User} {Perspective}},
    shorttitle = {{FADER}},
    url = {http://dl.gi.de/handle/20.500.12116/39249},
    doi = {10.1145/3543758.3543778},
    abstract = {Although augmented reality (AR) is becoming more common in our society, there are few specialized end-user tools for appropriate AR content creation. Most tools are focused on creating entire 3D applications or require extensive knowledge in programming and 3D modeling. With reference to End-User Development (EUD), we present a design case study for an end-user-friendly authoring tool that allows domain experts to create individual AR avatars in the field of Human-Food Interaction. After reviewing current approaches and design guidelines, we designed and implemented FADER, a web-based tool for creating AR-based food avatars. Our evaluation shows that playful design fosters immersion, and that abstract placeholders and highly simplified controls empower non-developers to create AR content. Our study contributes to a better understanding of end-user needs and practices during the AR creation process and informs the design of future AR authoring tools.},
    language = {en},
    urldate = {2022-09-12},
    journal = {Mensch und Computer 2022 - Tagungsband},
    author = {Krings, Kevin and Weber, Philip and Jasche, Florian and Ludwig, Thomas},
    month = sep,
    year = {2022},
    note = {Accepted: 2022-08-31T09:43:01Z
    Publisher: ACM},
    keywords = {rendezfood},
    }

2021


  • Weber, P., Krings, K., Nießner, J., Brodesser, S. & Ludwig, T. (2021)FoodChattAR: Exploring the Design Space of Edible Virtual Agents for Human-Food Interaction

    Designing Interactive Systems Conference 2021. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 638–650 doi:10.1145/3461778.3461998
    [BibTeX] [Abstract] [Download PDF]
    There has been recent criticism from researchers towards simple replication of traditional role models in the design of virtual agents and robots, and a call for new forms of interaction and communication with technology. By exploring the field of Human-Food interaction (HFI) – a sub-area of Human-Computer Interaction (HCI) which aims to investigate the diversity of ways people interact with food – we therefore specifically examine the design space of edible anthropomorphic virtual agents (EAVAs). To understand human-to-food interactive communication, we conducted an interview study with 19 participants, followed by a co-design workshop on the design of conversational agents for personified food. Based on the results, we implemented a prototype called FoodChattAR that employs augmented reality and chatbots to interact and communicate with food. Our evaluation with 21 participants shows that FoodChattAR turns eating into fun, while at the same time the food conveys relevant societal facts about itself. We contribute to the field of HCI by introducing EAVAs as a novel human-to-food interaction.
    @inproceedings{weber_foodchattar_2021,
    address = {New York, NY, USA},
    series = {{DIS} '21},
    title = {{FoodChattAR}: {Exploring} the {Design} {Space} of {Edible} {Virtual} {Agents} for {Human}-{Food} {Interaction}},
    isbn = {978-1-4503-8476-6},
    shorttitle = {{FoodChattAR}},
    url = {https://doi.org/10.1145/3461778.3461998},
    doi = {10.1145/3461778.3461998},
    abstract = {There has been recent criticism from researchers towards simple replication of traditional role models in the design of virtual agents and robots, and a call for new forms of interaction and communication with technology. By exploring the field of Human-Food interaction (HFI) – a sub-area of Human-Computer Interaction (HCI) which aims to investigate the diversity of ways people interact with food – we therefore specifically examine the design space of edible anthropomorphic virtual agents (EAVAs). To understand human-to-food interactive communication, we conducted an interview study with 19 participants, followed by a co-design workshop on the design of conversational agents for personified food. Based on the results, we implemented a prototype called FoodChattAR that employs augmented reality and chatbots to interact and communicate with food. Our evaluation with 21 participants shows that FoodChattAR turns eating into fun, while at the same time the food conveys relevant societal facts about itself. We contribute to the field of HCI by introducing EAVAs as a novel human-to-food interaction.},
    urldate = {2021-07-05},
    booktitle = {Designing {Interactive} {Systems} {Conference} 2021},
    publisher = {Association for Computing Machinery},
    author = {Weber, Philip and Krings, Kevin and Nießner, Julia and Brodesser, Sabrina and Ludwig, Thomas},
    month = jun,
    year = {2021},
    keywords = {Human-Food Interaction, rendezfood, Conversational Agents, Anthropomorphism, Augmented Food, Edible Anthropomorphic Virtual Agents, Virtual Agents},
    pages = {638--650},
    }