..
/ cps / home /
 

Julia Nießner

Julia Nießner
E-Mail: julia.niessner(at)uni-siegen.de 

 

Raum: US-D 117 (Ludwig-Wittgenstein-Haus, Campus Unteres Schloss)

Telefon:  +49 (0) 271 / 740 5247

Sprechstunde: Nach Vereinbarung

Vita

Julia Nießner ist wissenschaftliche Mitarbeiterin am Lehrstuhl für Cyber-Physische Systeme. Sie studierte an der niederländischen Fontys University of applied Science den Bachelor-Studiengang „Business Informatics“ (B.Sc.). Im Zuge dessen absolvierte sie ein Erasmus-Auslandssemester an der „INSEEC“ in Chambéry (Frankreich), mit Schwerpunkt im Bereich „International Trade“. Parallel zu ihrem Studium sammelte Julia Erfahrungen in der Praxis unter anderem bei einem führenden Automobilhersteller und einem internationalen IT-Dienstleister. In Kooperation mit diesem schrieb sie zudem ihre Bachelorarbeit zum Thema „Digital Twins – Powerprediction for Wind Turbines“.

Im Anschluss an das erfolgreiche Bachelorstudium begann Julia mit ihrem Masterstudium der Wirtschaftsinformatik (M.Sc.) an der Universität Siegen. Ihr Masterstudium schloss sie im Februar 2021 erfolgreich ab mit ihrer Masterarbeit zum Thema „Entwurf, Entwicklung und Evaluation eines Empfehlungssystems für Kochrezepte“.

Seit März 2021 ist Julia als wissenschaftliche Mitarbeiterin tätig. Ihr aktueller Aufgabenschwerpunkt liegt in der Unterstützung eines Projekts zur Erschließung eines regionalen Zukunftszentrums für künstliche Intelligenz.

Publikationen

2025


  • Fries, M., Nießner, J., Ludwig, T. & Kotthaus, C. (2025)Exploring AI Integration in SME Production Planning: Design Spaces and the Role of Workers

    IN Computer Supported Cooperative Work (CSCW) doi:10.1007/s10606-025-09512-6
    [BibTeX] [Abstract] [Download PDF]
    The pressure to improve products, services, and processes to remain competitive in the global market has fueled demand for affordable, high-quality, customized products with excellent availability and customer service. Production Planning and Scheduling (PPS) considers a wide range of internal and external factors in its attempts to align production with market demand. Advanced Planning and Scheduling (APS) systems have emerged to support PPS but suffer from issues such as deterministic views and practical uncertainties. Expectations are high that Artificial Intelligence (AI) and Machine Learning (ML) will support complex production planning tasks by analyzing operational data to generate optimal plans. However, there is currently little empirical research on production planning practices and what role AI might play. Our paper highlights current challenges in production planning practices and outlines design spaces for using AI and ML to support these practices. Based on an empirical study of three German small and medium-sized enterprises (SMEs) in the metal processing industry, we uncover how AI might estimate processing time and rework probability and thus we outline current design spaces for AI in production planning.
    @article{fries_exploring_2025,
    title = {Exploring {AI} {Integration} in {SME} {Production} {Planning}: {Design} {Spaces} and the {Role} of {Workers}},
    issn = {1573-7551},
    shorttitle = {Exploring {AI} {Integration} in {SME} {Production} {Planning}},
    url = {https://doi.org/10.1007/s10606-025-09512-6},
    doi = {10.1007/s10606-025-09512-6},
    abstract = {The pressure to improve products, services, and processes to remain competitive in the global market has fueled demand for affordable, high-quality, customized products with excellent availability and customer service. Production Planning and Scheduling (PPS) considers a wide range of internal and external factors in its attempts to align production with market demand. Advanced Planning and Scheduling (APS) systems have emerged to support PPS but suffer from issues such as deterministic views and practical uncertainties. Expectations are high that Artificial Intelligence (AI) and Machine Learning (ML) will support complex production planning tasks by analyzing operational data to generate optimal plans. However, there is currently little empirical research on production planning practices and what role AI might play. Our paper highlights current challenges in production planning practices and outlines design spaces for using AI and ML to support these practices. Based on an empirical study of three German small and medium-sized enterprises (SMEs) in the metal processing industry, we uncover how AI might estimate processing time and rework probability and thus we outline current design spaces for AI in production planning.},
    language = {en},
    urldate = {2025-04-07},
    journal = {Computer Supported Cooperative Work (CSCW)},
    author = {Fries, Marco and Nießner, Julia and Ludwig, Thomas and Kotthaus, Christoph},
    month = apr,
    year = {2025},
    keywords = {Artificial intelligence, Artificial Intelligence, Cooperative work, Empirical methods, Production planning and scheduling, Small and medium-sized enterprises, Work practices},
    }

2023


  • Ludwig, T., Azabal, N., Fries, M., Nießner, J., Elsholz, U., Lützenkirchen, S., Thomas, M. & Schröder, L. (2023)KI-Kompetenzen in der Praxis: Eine Analyse deutscher KMUs

    IN HMD Praxis der Wirtschaftsinformatik doi:10.1365/s40702-023-01035-2
    [BibTeX] [Abstract] [Download PDF]
    Die rasante Digitalisierung unserer Welt hat die Entwicklung digitaler Kompetenzen zu einem zentralen Anliegen in Wirtschaft und Gesellschaft gemacht. Während globale Akteure wie die USA, China, Südkorea und Japan in technologischen Innovationen führend sind, sieht sich die Europäische Union, insbesondere Deutschland, vor Herausforderungen gestellt, um mit dieser Innovationsdynamik Schritt zu halten, vor allem im Bereich der Informationstechnologie. Die Europäische Kommission hat als Reaktion darauf eine Digitalstrategie entwickelt, um die Wettbewerbsfähigkeit und digitale Souveränität zu stärken. Der vorliegende Beitrag untersucht, basierend auf einer retrospektiven Analyse von Beratungsfällen des Zukunftszentrums KI NRW zum Thema Digitalisierung und vor allem Künstliche Intelligenz, die digitale Kompetenzlandschaft in deutschen kleinen und mittleren Unternehmen (KMUs). Die Ergebnisse zeigen, dass ein erheblicher Bedarf an Grundlagenwissen und Verständnis für digitale Technologien besteht. Auf Basis der Ergebnisse werden Kompetenzlisten vorgestellt, die spezifische, für die digitale Arbeitswelt essentielle Fähigkeiten und Kenntnisse beinhalten. Diese Listen dienen als Grundlage, um mittels Leitfragen konkrete Handlungsempfehlungen zu formulieren, die Unternehmen bei der Bewertung und Entwicklung ihrer digitalen Kompetenzen unterstützen, um den Herausforderungen der Digitalen Transformation zu begegnen.
    @article{ludwig_ki-kompetenzen_2023,
    title = {{KI}-{Kompetenzen} in der {Praxis}: {Eine} {Analyse} deutscher {KMUs}},
    issn = {2198-2775},
    shorttitle = {{KI}-{Kompetenzen} in der {Praxis}},
    url = {https://doi.org/10.1365/s40702-023-01035-2},
    doi = {10.1365/s40702-023-01035-2},
    abstract = {Die rasante Digitalisierung unserer Welt hat die Entwicklung digitaler Kompetenzen zu einem zentralen Anliegen in Wirtschaft und Gesellschaft gemacht. Während globale Akteure wie die USA, China, Südkorea und Japan in technologischen Innovationen führend sind, sieht sich die Europäische Union, insbesondere Deutschland, vor Herausforderungen gestellt, um mit dieser Innovationsdynamik Schritt zu halten, vor allem im Bereich der Informationstechnologie. Die Europäische Kommission hat als Reaktion darauf eine Digitalstrategie entwickelt, um die Wettbewerbsfähigkeit und digitale Souveränität zu stärken. Der vorliegende Beitrag untersucht, basierend auf einer retrospektiven Analyse von Beratungsfällen des Zukunftszentrums KI NRW zum Thema Digitalisierung und vor allem Künstliche Intelligenz, die digitale Kompetenzlandschaft in deutschen kleinen und mittleren Unternehmen (KMUs). Die Ergebnisse zeigen, dass ein erheblicher Bedarf an Grundlagenwissen und Verständnis für digitale Technologien besteht. Auf Basis der Ergebnisse werden Kompetenzlisten vorgestellt, die spezifische, für die digitale Arbeitswelt essentielle Fähigkeiten und Kenntnisse beinhalten. Diese Listen dienen als Grundlage, um mittels Leitfragen konkrete Handlungsempfehlungen zu formulieren, die Unternehmen bei der Bewertung und Entwicklung ihrer digitalen Kompetenzen unterstützen, um den Herausforderungen der Digitalen Transformation zu begegnen.},
    language = {de},
    urldate = {2024-01-09},
    journal = {HMD Praxis der Wirtschaftsinformatik},
    author = {Ludwig, Thomas and Azabal, Natán and Fries, Marco and Nießner, Julia and Elsholz, Uwe and Lützenkirchen, Sylke and Thomas, Martina and Schröder, Lukas},
    month = dec,
    year = {2023},
    keywords = {Artificial intelligence, Digital skills, Digitale Kompetenzen, KMU, Kompetenzerwerb, Medium-sized companies, Mittelstand, Schlüsseltechnologien, Skills acquisition, SMEs},
    }

2021


  • Nießner, J. & Ludwig, T. (2021)Design of a Knowledge-Based Recommender System for Recipes From an End-User Perspective

    Mensch und Computer 2021. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 512–519 doi:10.1145/3473856.3473888
    [BibTeX] [Abstract] [Download PDF]
    Nowadays, recommender systems are a fundamental part of several online services. However, most of these systems rely on collective user data and ratings or a preselection of parameters to derive appropriate recommendations. Within this paper, we examine recommendations without previous user data. We therefore designed and evaluated a knowledge-based recommender system by turning to recipe recommendations that offer alternatives for favorite recipes. We introduce and compare three versions of a given algorithm. Our evaluation shows that the knowledge-based approach may serve as a good start for deriving appropriate recommendations without prior user data. Moreover, we show that end-users’ assumptions about decisive criteria of a recommender system do not necessarily match the later actual decisive criteria.
    @inproceedings{niesner_design_2021,
    address = {New York, NY, USA},
    series = {{MuC} '21},
    title = {Design of a {Knowledge}-{Based} {Recommender} {System} for {Recipes} {From} an {End}-{User} {Perspective}},
    isbn = {978-1-4503-8645-6},
    url = {https://doi.org/10.1145/3473856.3473888},
    doi = {10.1145/3473856.3473888},
    abstract = {Nowadays, recommender systems are a fundamental part of several online services. However, most of these systems rely on collective user data and ratings or a preselection of parameters to derive appropriate recommendations. Within this paper, we examine recommendations without previous user data. We therefore designed and evaluated a knowledge-based recommender system by turning to recipe recommendations that offer alternatives for favorite recipes. We introduce and compare three versions of a given algorithm. Our evaluation shows that the knowledge-based approach may serve as a good start for deriving appropriate recommendations without prior user data. Moreover, we show that end-users’ assumptions about decisive criteria of a recommender system do not necessarily match the later actual decisive criteria.},
    urldate = {2021-09-14},
    booktitle = {Mensch und {Computer} 2021},
    publisher = {Association for Computing Machinery},
    author = {Nießner, Julia and Ludwig, Thomas},
    month = sep,
    year = {2021},
    keywords = {Knowledge-based Filtering, Recipes, Recommender System, Similarity Metrics, User Study},
    pages = {512--519},
    }

  • Weber, P., Krings, K., Nießner, J., Brodesser, S. & Ludwig, T. (2021)FoodChattAR: Exploring the Design Space of Edible Virtual Agents for Human-Food Interaction

    Designing Interactive Systems Conference 2021. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 638–650 doi:10.1145/3461778.3461998
    [BibTeX] [Abstract] [Download PDF]
    There has been recent criticism from researchers towards simple replication of traditional role models in the design of virtual agents and robots, and a call for new forms of interaction and communication with technology. By exploring the field of Human-Food interaction (HFI) – a sub-area of Human-Computer Interaction (HCI) which aims to investigate the diversity of ways people interact with food – we therefore specifically examine the design space of edible anthropomorphic virtual agents (EAVAs). To understand human-to-food interactive communication, we conducted an interview study with 19 participants, followed by a co-design workshop on the design of conversational agents for personified food. Based on the results, we implemented a prototype called FoodChattAR that employs augmented reality and chatbots to interact and communicate with food. Our evaluation with 21 participants shows that FoodChattAR turns eating into fun, while at the same time the food conveys relevant societal facts about itself. We contribute to the field of HCI by introducing EAVAs as a novel human-to-food interaction.
    @inproceedings{weber_foodchattar_2021,
    address = {New York, NY, USA},
    series = {{DIS} '21},
    title = {{FoodChattAR}: {Exploring} the {Design} {Space} of {Edible} {Virtual} {Agents} for {Human}-{Food} {Interaction}},
    isbn = {978-1-4503-8476-6},
    shorttitle = {{FoodChattAR}},
    url = {https://doi.org/10.1145/3461778.3461998},
    doi = {10.1145/3461778.3461998},
    abstract = {There has been recent criticism from researchers towards simple replication of traditional role models in the design of virtual agents and robots, and a call for new forms of interaction and communication with technology. By exploring the field of Human-Food interaction (HFI) – a sub-area of Human-Computer Interaction (HCI) which aims to investigate the diversity of ways people interact with food – we therefore specifically examine the design space of edible anthropomorphic virtual agents (EAVAs). To understand human-to-food interactive communication, we conducted an interview study with 19 participants, followed by a co-design workshop on the design of conversational agents for personified food. Based on the results, we implemented a prototype called FoodChattAR that employs augmented reality and chatbots to interact and communicate with food. Our evaluation with 21 participants shows that FoodChattAR turns eating into fun, while at the same time the food conveys relevant societal facts about itself. We contribute to the field of HCI by introducing EAVAs as a novel human-to-food interaction.},
    urldate = {2021-07-05},
    booktitle = {Designing {Interactive} {Systems} {Conference} 2021},
    publisher = {Association for Computing Machinery},
    author = {Weber, Philip and Krings, Kevin and Nießner, Julia and Brodesser, Sabrina and Ludwig, Thomas},
    month = jun,
    year = {2021},
    keywords = {Human-Food Interaction, rendezfood, Conversational Agents, Anthropomorphism, Augmented Food, Edible Anthropomorphic Virtual Agents, Virtual Agents},
    pages = {638--650},
    }